1. This computer visualization activity is designed to help upper division undergraduate students visualize the motion of a hockey puck located on the surface of the earth.
  2. Students work in groups and use a computer animation to explain trajectories of a hockey puck in different reference frames, taking into account the Coriolis effect.
  3. The whole class wrap-up discussion summarizes the possible trajectories the hockey puck can take, helping students visualize the motion of objects in a rotating reference frame.

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